Credit costs
How a price is arrived at, and roughly what things cost.
The formula
One credit is one US dollar. A generation's price is the underlying compute cost with a fixed markup applied, rounded up - to the nearest 0.01 credit for images and 0.1 for video.
Nothing else affects it: there is no per-seat charge, no minimum, and no difference between a credit granted by a subscription and one bought in a pack.
For planning, count billable calls, not final deliverables. A five-shot ad can include five stills, five clips, voiceover, music, and one composition even though the user receives one video.
Rough figures
Everyday defaults, to calibrate expectations:
| Generation | Approx. cost |
|---|---|
| One image, cheap model, 1K | ~0.09 credits |
| One image, GPT Image family, medium | a few hundredths to ~0.05 credits |
| One image, high quality | several times the medium price |
| 8-second video, 720p, everyday model | ~1.9 credits |
| 8-second video, 1080p or premium model | several times that |
| Talking actor, 15 seconds, 720p | ~2 credits |
| Voiceover, 30 seconds | a fraction of a credit |
| Composition render | 0.4 credits |
What drives the price
The authoritative number
The MCP tool schema and the client's approval prompt describe the billable
operation before it runs. Use advibly_check_credits before a multi-call
workflow, and advibly_buy_credits to retrieve current packs and checkout
links. This page is for rough planning; model IDs and prices can change.
Before a multi-call workflow:
- Resolve the exact number of image, video, audio, and render calls.
- Read the live schema for each selected model and setting.
- Call
advibly_check_credits. - Tell the user which planned steps spend credits before starting the batch.
The estimate is ready only when it covers every proof, variant, retry budget, and final render—not just the finished deliverable.